The Trax Editor enables animators to create 'clips' our of their animation and piece it together with other animations and edit them in different ways. For our animation, we used it to blend a stealth walk, ladder climb, window open and idle together.
To begin with, we needed to cap our animations on all the controllers. This is to stop any other animations used in the blending process from taking control of the mesh from the original animation. To do this with the Morpheus Rig, I had to use a boTrigger script supplied with the download. This allowed me to use the UI at the side of Morpheus to select all the triggers in one click.
To begin with, we needed to cap our animations on all the controllers. This is to stop any other animations used in the blending process from taking control of the mesh from the original animation. To do this with the Morpheus Rig, I had to use a boTrigger script supplied with the download. This allowed me to use the UI at the side of Morpheus to select all the triggers in one click.
After selecting all the controllers, I then set a keyframe at the beginning and end of the original animation for all controllers. Finally, I need to create a Character Set. This is an area in the Trax Editor where you will put the animation clips relating to the character you want to move. In our case we would have "Thief" as our Character set.
Now we move into the Trax Editor. Here we take all the clips we exported and import them onto the character set. This allows us to blend the animations together to make a smooth motion.
The blue boxes are the clips that play the animation when the timeline reaches them and the green arrows between them are the blends which insert keyframes between the end of the first clip and the start of the second clip to allow for a fluid motion.
We didn't use the Trax Editor for all of the project as it was deemed unnecessary in some places and it was also temperamental to actually working properly,
We didn't use the Trax Editor for all of the project as it was deemed unnecessary in some places and it was also temperamental to actually working properly,