Much like the Idle Animation, the Walk Animation would also be cyclic. This allows us to transition out of more complex animations and back into a set walk. For example, one part of our animation would be the thief walking to the ladder, climbing it, then dismounting and back into a walk.
The animation for this would go:
Walk > Climb > Dismount > Walk
Using the Trax Editor allows us to blend between these animations. We were given an intro to the Trax Editor which allows animators to create 'Character Sets' which house the animation in a clip for use in the editor and stores a copy in the Visor. It acts much like a timeline but with editing capabilities. I will go into further details of this feature in a later post.
Since our character was a thief, instead of a normal walk we wanted him to be more stealth/cautious therefore we lowered him to a crouch position and raised his arms to look alert.
The animation for this would go:
Walk > Climb > Dismount > Walk
Using the Trax Editor allows us to blend between these animations. We were given an intro to the Trax Editor which allows animators to create 'Character Sets' which house the animation in a clip for use in the editor and stores a copy in the Visor. It acts much like a timeline but with editing capabilities. I will go into further details of this feature in a later post.
Since our character was a thief, instead of a normal walk we wanted him to be more stealth/cautious therefore we lowered him to a crouch position and raised his arms to look alert.
We all had a go at doing a stealth walk so that we could then choose the one we think would best suit the style of the character.